Reel
Bio
Hi, I'm Jenn (she/her)! I'm a sound designer currently based in Chicago, IL USA. I started off getting degrees in Saxophone Performance and Music Education from Lawrence University. While this was a great experience, it wasn't quite the best fit for me. I ended up doing a deep dive into different areas of sound/music, and game audio was finally the thing that clicked with me. This eventually led to enrolling in Northwestern University's MA in Sound Arts and Industries Program.At Northwestern I've taken on as many game audio opportunities as possible. This includes game jams, redesigning my own gameplay, building my foley/field recording library, and creating my own levels to design/implement for in Unity and UE5. My favorite genres to design for are fantasy and horror. I have also explored opportunities outside of game audio such as taking film sound classes, creating an instrument with Arduino, working on audio dramas, and playing saxophone in recordings/bands.I am currently looking for an in-house position as a sound designer or technical audio designer. I excel in collaborative environments and am great with quickly adapting to new situations as they come up.
Favorite Games
Death's Door
Baldur's Gate 3
Tunic
Outer Worlds
Inscryption
XCOM 2
Spiritfarer
Stardew Valley
Darkest Dungeon
Skills
Reaper
Wwise
Protools
Unity
UE5
Max MSP
Arduino IDE
Foley/Field Recording
Music Performance
Other Interests
Saxophone
Crocheting
Hiking
TTRPGs
Musical Theatre
Portfolio
Sound Design
Inscryption - Daniel Mullins Games
Sound Redesign
Death's Door - Acid Nerve
Sound Redesign
Have a Nice Death - Magic Design Studios
Sound Redesign
Sound Implementation
Parsnip and Rhubarb's Excellent (and Not at All Destructive) Adventure
This is a personal project I made from scratch in order to learn more about Unity game development and Wwise Implementation
Gameplay
Implementation Walkthrough
0:00 - Introduction
0:30 - Ambience State Groups
1:10 - Footstep Switch Groups
2:04 - Object Collisions
3:09 - Object Interactions (lights/tv/Parsnip/Saxophone)
4:33 - Thank you!
Unity VR Escape Room
This was one of the first playable Unity levels I ever made! I did this for my final in Northwestern's VR and Ambisonics class. I love puzzle games so I wanted to give an escape room a shot. This used the audio tools already available in unity for implementation
Gameplay
Implementation Walkthrough
0:00 - Intro
0:13 - Puzzle 1 - Word Board
0:54 - Puzzle 2 - Interactive Instruments
1:55 - Puzzle 3 - Keypads
Additional Work
Non-Game Audio Things
Auricle Season 2 Episode 5 Anam Cara
I was the sound designer for this episode! You can check it out here or find the entire series on any podcasting platform
Non-Audio Game Things
NORTHWESTERN GAME JAM 2023
Retrace by team Shrimply Sand-tastic
During the first Northwestern Game Jam I did the visuals for our game. The theme was Sustainability. We made a game about the consequences of climate change in Antarctica, set in a time where all life in the area has gone extinct. I made:
Two main maps - past/thriving and current/dead (Unity terrain tools and lighting)
Animals with animations (penguins, seals, orcas) and their skeletons (Blender)
Computer stations where the player can see research logs from the past (Blender)
An aurora borealis that acts as the boundary for each section (Unity Shader Graph)
Cats & Crochet
(you made it this far, enjoy some cute things!)
Rhubarb!
Crochet!
Parsnip!